Haunted Legends: The Curse of Vox Walkthrough, Guide, & Tips. Welcome to the Haunted Legends: The Curse of Vox Walkthrough. Uncover the true murderer as you investigate a haunted house! ![]() Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here. This document contains a complete Haunted Legends: The Curse of Vox game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Free Games at GameHouse! Play a Free Game Daily. Find your favorite Download Games and Online Games. Play the top games now at GameHouse!![]() Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by Lucky. Smile, and is protected under US Copyright laws. Any unauthorized use, including re- publication in whole or in part, without permission, is strictly prohibited. Walkthrough Menu. General Tips. This is the official guide for Haunted Legends: The Curse of Vox. Access the map (A) to review available locations. Select the menu (B) to leave the game or to adjust sound and display mode. Use the necklace (C) to destroy seals throughout the game. Your site description, Mystery Tales: The House of Others Collector's Edition, Some ghost stories are real! Hidden Object, Spot hidden objects and solve puzzles and. Collected items will be stored in the inventory (D). Access the diary (E) to review the information you have gathered. Press the hint button (F) whenever you need help. Hidden Object Puzzles will be referred to as HOP throughout this guide. There are three modes of difficulty you can choose from: Casual, Advanced, and Hard modes. The difficulty mode can be changed anytime in the Options menu. Chapter 1: The Filler’s House. Read and store the note. Zoom into the car, take the HANDLE (H), connect the HANDLE to the niche (I), and press the handle; take the letter (J) and open the suitcase. Take the report (K) and the SMALL AXE (purple). Move forward towards the mansion. Zoom into the flower pot; take the SMALL WHEEL (L). Zoom into the window; take the CHESS QUEEN (M) and the article (N). Zoom into the basket; take the book (O) and the HANDKERCHIEF (P). Walk down and turn right. Try to talk to the ghost (Q). ![]() Zoom into the swing and remove the roots with the SMALL AXE (R) three times; take the KEY PART (S). Zoom into the trapdoor; take the SMALL KEY (T). Walk down and move towards the mansion. Zoom into the window and then zoom into the mechanical mouse; connect the SMALL WHEEL and the SMALL KEY to the mechanical mouse (U) and turn the key to acquire the MECHANICAL MOUSE. Walk down and turn right. Zoom into the swing and use the MECHANICAL MOUSE to chase away the owl (V); take the RULER (green). Zoom into the trapdoor; open it with the RULER (W).
![]() Play the HOP. Take the grapes (X), put them into the barrel (light blue), and take the glass of wine (Y). Take the bottle (Z), pour it into the bowl (A), and take the ferret (B). You will receive the EMPTY WATERING CAN. Walk down. Zoom into the fountain; put the EMPTY WATERING CAN into the water (C) to acquire the FILLED WATERING CAN. Pour the FILLED WATERING CAN over the flower (D), clean the key part with the HANDKERCHIEF (E), and take the KEY PART. Move forward towards the mansion. Zoom into the door; put the 2 KEY PARTS into the niche (F). Play the mini- game. To solve the first part of this puzzle (G), activate the claws in the following order: H, I, J, and K. To solve the second part of this puzzle (L), rotate the two outer rings to create the correct picture. Move forward. Talk to the woman (M). Zoom into the shelf; take the EARRING (O). Play the HOP. Rearrange the portraits correctly (purple) and take the nose (green). Put the nose on the statue (P) and take the clock weight (Q). Open the clock, connect the clock weight to it (R), and take the valve wheel (S). Insert the valve wheel into the niche (T) and take the scales (U). Connect the scales to the statue (V) and take the sword (W). Insert the sword into the stone (light blue) and take the emblem (X). You will receive the SCISSORS EMBLEM. Go upstairs. Zoom into the balcony and try to grab the bird (Y); give the EARRING to the crow (Z) and take the BIRD. Zoom into the armor; take the PAPER EMBLEM (A). Walk down and turn left. Try to grab the man (B). Take a look out of the window (C). Zoom into the left painting; take the STRINGS (E). Walk down three times. Try to catch the man (F). Turn right. Try to catch the man (G). Zoom into the trapdoor (H) and open it. Play the HOP. Zoom into the note (green) to collect information about the wines. Zoom into the wines and rearrange them correctly (I) to receive the wine collection. You will receive the STONE EMBLEM. Walk down, move forward twice, and turn left. Zoom into the right painting; insert the STONE EMBLEM, the PAPER EMBLEM, and the SCISSORS EMBLEM into the slots (J). Play the mini- game. To solve this mini- game, win three games of rock- paper- scissors. Choose one of the symbols (K) at the beginning of each game. The choice of your opponent is random. Rock beats scissors, scissors beats paper, and paper beats rock. Take the SWORD (L). Walk down three times and turn right. Chapter 2: The Town. Zoom into the tree and open the compartment with the SWORD (M); take the VIOLIN KEY (N). Walk down and move forward twice. Talk to the man (O). Turn left. Zoom into the door; insert the VIOLIN KEY into the lock (P) and turn it. Move forward. Talk to the ghost (Q). Zoom into the cello; take the BIRD (R). Walk down. Talk to the woman; take the ROSE KEY (S). Zoom into the left door; insert the ROSE KEY into the lock (T) and turn it. Turn left. Try to grab the man (U). Zoom into the floor; take the KNIGHT (V). Zoom into the violin case and then zoom into the niches; insert the 2 BIRDS into the niches (W). Play the mini- game. To solve this puzzle (X), swap the pieces and rotate the disks so that the patterns and the colors are aligned correctly. Select two pieces from any disk that are closest to the birds to swap them. Press the buttons (light blue) to rotate the disks. Connect the STRINGS to the violin (purple) and take the VIOLIN (Y). Walk down and move forward. Give the VIOLIN to the ghost (Z); take the necklace (A). Zoom into the wall; take the PORTRAIT (green) and the LIBRARY KEY (B). Walk down twice. Zoom into the floor; take the letter (C) and the ring (D). Go upstairs. Zoom into the door; insert the LIBRARY KEY into the lock (E) and turn it. Move forward. Zoom into the sofa; take the UMBRELLA (F). Zoom into the table and take the letter (G); take the GLUE (H) and the GOLD ROSE (I). Take a look at the chessboard (purple). Walk down twice. Play the HOP. Take the 2 war medals (1) and (2). Take the decorative egg (J) and put it on the pedestal (purple). Zoom into the medals and put down the 2 war medals; rearrange them in the correct order (K) and take the head (L). Put the head on the statue (M). Take the star (N) and insert the star into the niche (green). Take the pawn (O). You will receive the PAWN. Zoom into the painting; acquire the ring (P) with the UMBRELLA. Turn left. Zoom into the left painting and apply the GLUE to the painting (dark blue); take the DRAGONFLY (Q). Walk down twice. Zoom into the flower pot and insert the GOLD ROSE into the niche (R); take the ring (S). Walk down and turn right. Zoom into the grass and chase away the frog with the DRAGONFLY (T); take the VALERIAN BRANCH (U). Walk down, move forward twice, and turn left twice. Zoom into the cat and hold the VALERIAN BRANCH in front of it (V); take the ring (W). Walk down twice, go upstairs, and move forward. Zoom into the chessboard; put down the PAWN and the KNIGHT (X). Play the mini- game. To solve this puzzle (Y), put each white chess piece into its correct position. Take the CHESS QUEEN (Z). Try to grab the man (A). Zoom into the table and insert the 2 CHESS QUEENS into the slots (B); take the note (C), the HORSESHOE KEY (purple), and the ring (D). Zoom into the door (E). Select the necklace. Select the rings in this order: 1, 2, 3, 4, and 5. Take the necklace (F), and use it to break the symbols (G). Insert the HORSESHOE KEY into the lock (H) and turn it once. Turn left. Zoom into the crate and take the note (I) and the FIGURINE (J); move the board aside and take the ring (K). Take the ring (L). Zoom into the pouch; take the POUCH (M). Turn left. Chapter 3: The Graveyard. Zoom into the statue; take the ring (N). Turn right. Zoom into the mask and take the ring (O); move aside the mask and take the LIGHTER (P). Zoom into the chest and then zoom into the niches; insert the FIGURINE into the niche (Q). Play the mini- game. To solve this puzzle (R), dress the figurines 1- 3 correctly. Take the GAVEL (S) and connect the PORTRAIT to the other portrait (green); take the ring (T). Talk to the man and give the GAVEL to him (U). Walk down. Talk to the woman; take the STORE KEY (V). Zoom into the door; insert the STORE KEY into the niche (W). Play the mini- game. To solve this puzzle (X), put each gear into the correct position and the correct compartment. Enter the store. Play the HOP. Take the kettle (Y), pour it into the jug, and take the horse (Z). You will receive the NOTEBOOK. Zoom into the broken glass; take the ring (A) and collect the broken glass with the POUCH (purple) to acquire the BROKEN GLASS. Zoom into the portrait; take the ring (B). Play the HOP. Take the hammer (C), destroy the vase with it, take the valve (D), put it onto the safe, and take the clock hands (E). You will receive the CLOCK HANDS. Walk down. Zoom into the statue and connect the CLOCK HANDS to the clock (F); light the torch with the LIGHTER (G) and take the TORCH. Walk down. Zoom into the gate (H). Access the necklace. Select the rings in this order: 1, 2, 3, 4, and 5. Take the necklace (green), and destroy the seal with it (I). Access the necklace once more. Select the rings in this order: 1, 2, 3, 4, and 5. Take the necklace (light blue), and destroy the seal with it (J). Burn the roots with the TORCH (K). Turn right. Zoom into the tree stump; take the MEDALLION HALF (L). Turn left. Zoom into the horse; take the ring (M). Party. com - Murder Mystery Party Games. Murder Mystery Party Games. Welcome to Host- Party. This site will help you plan, create and host customized murder mystery games tailored to the unique interests of the host and guests. Whether you are planning an intimate dinner party for 6 or an entire murder mystery weekend for hundreds, we have everything you need to host the perfect murder mystery party.
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