![]() Grognard. com: Wargames by Title/Series/Publisher: CHOME PAGE. Matrix Games - Command: Modern Air Naval Operations Wargame of the Year Edition. THE CLASSIC CLASHES OF HISTORY. THE HEADLINES OF TODAY. THE BATTLES OF TOMORROW. Check them out! Turn back the Russian tide in the Ukraine. ![]() ![]() Ride the Mediterranean waves in fast Israeli attack craft, trading barrages of anti- ship missiles with Syrian ships. Stand toe- to- toe against Iran in the Persian Gulf. Wrestle the Falklands under your control. Go “Down Town” around Hanoi and spar with the deadly NV air defences. Hunt down rogue nukes in Pakistan before they fall into terrorist hands. Face off with your carrier group against India or China – from either side. Square off against the Soviet Union in the cold war confrontation, and against resurgent Russia in the new multipolar world order. Lead nuclear- powered sharks of steel against the masters of antisubmarine ops. Exchange volleys of fire in close- quarters gun duels, or obliterate the enemy with sophisticated, heavy- hitting hypersonic missiles from hundreds or thousands of miles away. Survive massive, vicious air battles. Grognard.com - Wargames that begin with the letter C. 5/12/2012 - Kill Radius is based on the axiom that the larger the starship, the longer its. Abaft: Even farther aft than aft. Behind the boat or whatever. As in, "Honey, is that a police car abaft?" Abeam: In Navy talk, adjacent to, not fore or aft, but. THE CLASSIC CLASHES OF HISTORY. THE HEADLINES OF TODAY. THE BATTLES OF TOMORROW. DLCs are available! Check them out! Scream over the runways of super-hardened. ![]() Escort vital convoys to their destination, or make a last stand against all odds. When things escalate out of control, step up to unconventional or even nuclear weapons. Play the most dangerous game of hide and seek – at sea, on land and in the air - even in near- space. Command is the next generation of air/naval wargaming. YOU ARE IN CONTROL. Surface fleets, submarine squadrons, air wings, land- based batteries and even satellite constellations are yours to direct as you see fit – from the lowliest pirate skiff to the mightiest aircraft carrier, from propeller biplanes to supersonic stealth fighters, and from WW2- era iron bombs, torpedoes & mines and the trusty . Every sensor and weapon system is modeled in meticulous detail. You are given the hardware; but you have to use it well. THE WORLD AT YOUR FINGERTIPS. Throw your distorted flat maps away – Command uses a realistic 3. D earth globe for each of its scenarios. Rotate and zoom in and out of the action, from satellite view down to the trenches and wavetops. Play scenarios or build your own on any place on earth – from classics like the Middle East, South Atlantic, North Cape and Europe to new and rising hotspots like the Arctic, the Pacific and the Indian Ocean. Use a powerful yet intuitive point- and- click mouse interface for controlling your forces and go advanced with a wide collection of hotkeys for quickly jumping around the action and issuing complex orders in the heat of the battle. Customize your map and info windows to perfection to suit your play style, even on multiple monitors. RELENTLESS REALISM. Sensors and weapons work just like in real life, with all their strengths and weaknesses. Units move, detect, fight and win or die based on what their systems can and cannot do. Electronic warfare and technological levels can tilt the balance of battle. As the other writer stated, the plan in the Army for the OICW is currently to issue them one to a fireteam, with M-4 carbines for the rest.![]() The weather can be your best ally and your worst enemy. The terrain, both overland and undersea, can hide you from the enemy but also can block your weapons from firing. Your aircraft can choose different mission profiles and loadouts, each with its advantages and limitations, and can dash high (speed, range) or scream low (protection). Thermal layers, convergence zones, surface ducting, the deep sound channel and factors such as water temperature and terrain slope may decide the sub vs ship duel. Thick clouds or rain can render your fancy laser- guided bombs useless. AVIATION, MILITARY AND NAVAL BOOKS FROM AROUND THE WORLD. The Aviation and Military Book Centre offers a vast range of books and magazines on Civil & Military. Grognard.com - Wargames that start with the Letter F. Pirates and Privateers The History of Maritime Piracy. Cindy Vallar, Editor & Reviewer P.O. Box 425, Keller, TX 76244-0425. Click to Enlarge Campaigns and Scenarios. Battles of Normandy includes 2 Campaigns with 23 scenarios, 5 variable scenarios and a further 65 standalone scenarios. INGERMANLAND. Ingermanland is a 64 gun Russian ship of the line, designed by Peter the Great and the British naval architect Richard Cosenz. Construction took three. Stealth may help you avoid detection, or a jamming barrage may tip the scales when you are out of options. Command’s battle environment is as unforgiving as the real thing – and as rewarding for those who understand and use it. THE MEN AT THE CONTROLS. Your war machines are (almost always) not robots; they are crewed by humans. People trained with varied proficiency (from novice to ace), operating under custom doctrine and rules of engagement (when to do what, how to decide, how to react etc.), most of the time making the rational decision, and sometimes making a brilliant call or a mistake. These people often matter far more than the hardware. The very same surface- to- air missile battery that is a worthless toy when staffed by Iraqi or Libyan crews turns to a deadly weapon even against ultra- modern aircraft under the expert hand of Egyptian, Serbian or Russian operators. The deadliest combat units are only as sharp as their crews. AIR/NAVAL WARFARE AROUND THE WORLD. Korea. Colonial wars. Middle East. World War 3. Desert Storm. India & Pakistan. The Arctic circle. Past and future conflicts in the Pacific, Norwegian Sea, Russian periphery and more. Experience conflict from post- WW2 all the way to 2. Test your mettle against lethal land- based missile batteries, air regiments, naval fleets or pirate groups. Face off against threats of the past, present and future. How do you measure up against the challenges of modern warfare? LEAD, DON’T MICROMANAGE. Realistic modern combat with all its technicalities scaring you away? Your staff & tactical AI sweat the details so you don’t have to. Airbase crews shuffle aircraft around on land facilities to prepare them for the next mission. Aircraft position themselves to deliver their payloads optimally, and refuel on their own if they have to; Ships and subs maneuver on their own to reach out and touch the enemy (including winding their way around islands, landmasses and even known mines) – and everyone tries very hard to save his skin when bullets are flying. Manage the big decisions and let your virtual crews get to the details – and still intervene whenever you want. MAKE YOUR OWN WAR. Think you can build a better conflict? Command’s integrated scenario editor offers unparalleled functionality for making your own scenarios or editing existing ones. Create and share with other players detailed, exact- down- to- the- meter land installations from all over the world – from airbases to port complexes to ICBM fields. Customize unit icons, sound effects, even platform weapons and sensors (Aegis on the USS Iowa – click and done). Create multiple sides with variable, complex alliances and postures and different proficiency ratings. Assign forces to detailed missions with custom behaviors and inheritable doctrines. Script complex interactive events with the advanced event editor. Assign variable success thresholds – from triumph to utter defeat. From a gunboat duel all the way to global thermonuclear warfare – the possibilities are endless. Redfor off UK. Battle of Chumonchin Chan, 1. North Korea vs. United Nations. Battle of Latakia, 1. Israel vs. Syria in Mediterranean Sea. Down Town, 1. 96. United States vs. North Vietnam over North Vietnam. Duelists, 1. 98. 9 - UK vs. USSR in Norwegian Sea. First Contact, 1. Norway vs. USSR in Norwegian Sea. First Contact ,1. Norway vs. USSR in Norwegian Sea. First Contact, 1. Norway vs. USSR in Norwegian Sea. First Contact, 2. Norway vs. Russia in Norwegian Sea. Green Tide 2. 01. Spain vs. Morocco in the Canary Islands. Iron Hand, 2. 01. Russian vs. Azerbaijan. Khark Island Raid 1. Iraq vs. Iran in the Persian Gulf. Maria and Victoria, 1. Argentina vs. UK in the Falklands. North Pacific Shootout 1. US Navy vs. USSR. Operation Brass Drum 2. US vs. Iran in Arabian Gulf. Operation Lightning Strike 2. US vs. Pakistani Belligerents and maybe Pakistan. Operation Lion’s Den 1. US vs. North Vietnam. Operation Market Time, 1. US/South Vietnam vs. North Vietnam. Operation Trident 1. India vs. Pakistan on Indian West Coast. USSR and Iraq in Persian Gulf. Raid on Dwarka, 1. India and Pakistan on Indian West Coast. Raid on Kismayo 2. US vs. Somali in Somalia. Raven 2. 1 is Down, 1. US vs. USSR and Somali Forces in the Gulf of Aden. Sea of Fire 1. 98. UK vs. Argentine off the Falklands. Shamal 1. 99. 1 - US Navy or USAF/Coalition vs. Iraq. South China Sea Clash 2. US/Philippines vs. PRC/Chinese Coast Guard. Stand Up 2. 01. 1 - UK vs. Argentine off the Falklands. Standing Naval Force Atlantic 1. NATO vs. USSR in the Norwegian Sea. Tee Up, 1. 97. 1- US Navy vs. Soviet Navy off Cuba. The Battle of Dong Hoi, 1. US Navy vs. North Vietnam. The Four Horsemen 1. USSR vs. NATO. The Shark 1. India vs. Pakistan. The Tiger And The Dragon 2. Indian and Chinese Navy in the South China Sea. Trapped Under Ice 1. US Navy vs. Russian Navy under the Arctic Ice Cap. PLO in Tunisia. 3 Tutorial Scenarios. Basic Training Air Operations- 1. Basic Training Submarine Operations 2. Basic Training Warship Operations 2. Update v 1. 0. 6. Check out update 1. Surge and Quick- Turnaround air operations allow players to faithfully recreate the frantic tempo of historical operations like the Six- Day War or the first nights of Desert Storm (or apply the same sortie rates on their own hypothetical conflicts), while also having to deal with the inevitable punishing wear and tear on both crews and airframes that this relentless pace enforces. Customizable unit- level proficiency settings allow scenario creators to model both hard- seasoned eagles and green nuggets on the same side, even down to the same squadron. The effects of unit proficiency are also even more amplified than before, and veteran or ace operators now have decisive advantages over their less experienced counterparts. Integration of popular Lua scripting language allows unprecedented (indeed, undreamed of) levels of editing power and flexibility! The list here is so long, that the document containing the full list of changes is over 5. Thankfully, no issues were found during our 3. I was blown away by the amount of details, customization to our fleet, how I could control every aspect of the scenario without ever feeling overwhelmed. Sure, it still needs some work when assigning missions but overall it was a pleasant surprise. Tons of new scenarios in a matter of months! New database stuff, its amazing! Definitely one of the best strategy / wargames released in 2. Review at Historia Games.
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