Try out some of our quick start labs to get building for Windows 8 and Windows Phone on a variety of Open Source and Middleware technologies Universal App. Universal Apps are the new way to develop Windows Store apps. With a universal project developers are able to share code across Windows 8. ![]() Windows Phone solutions. In this challenge you will learn how to create your a XAML/C# Universal app. Programs and partnerships to help you publish your game in the Windows Store, for phone. You can also check out other middleware. Is there a multiplatform framework for developing iPhone. PlayStation Vita, Unity Web Player (including Facebook), Wii, Wii U, Windows Phone. It makes it easy. Learn what do you really need to know to port your application to Windows Phone. Guide to Porting Android Applications to. We’re at the Game Developers Conference (GDC) in San Francisco today showing developers just how fast and efficient it is to port their existing games to Windows Phone. Porting games to Windows Phone and Windows. We want to make it easy for developers. C# is one of the most popular languages in the industry today. Its managed interface and wide variety of built- in components make developing rapid and efficient. Microsoft's new mobile OS has Windows 8. Dawn of Play started out creating games for iOS. Porting Dream of Pixels to Windows Phone 8 represented a new. Back when Windows Phone 7. Nice apps you got there! Microsoft makes porting Android and iOS. Coupled with XAML, a powerful mark- up language, you can build a great game with very little code! Wordament, from Microsoft Studios is built entirely on- top of C# and XAML! Try it out. Multi- Device Hybrid development with Visual Studio 2. The Multi- Device Hybrid Apps (Preview) extension for Visual Studio 2. Android, i. OS, Windows and Windows Phone) using a single project based on HTML5 and Java. Source: the windows phone developer blog. Window Phone 8 unlocks a world-class game developer platform with support for native code, which enables porting of existing.Script. Based on the popular Apache Cordova open source project for hybrid apps development, the extension integrates all the tools you need to extend your reach and build, test and deploy your apps to all major mobile platforms. In this lab, you will create a simple Hybrid app and test it on multiple platforms to discover how easy it is! Try it out. Microsoft Advertising SDK If you’re building a game, one of the main decisions you will have to make is how you’ll monetize your app. With the Freemium economic strategy continuing to grow, a simple way to make some money is to display ads in your application. You can display ads in your Windows 8. Microsoft Advertising SDK for Windows 8. Get started by integrating the Microsoft Advertising SDK for Windows 8. Visual Studio 2. 01. For more information, you can visit this site. Roughly 5. 0% of the revenue brought in on the Windows platform is through the Microsoft Ads SDK! Try it out. Web. GL using Babylon. The goal of this challenge is to create a small game using a 3. D framework called Babylon. Cannon. js for the physics code). Try it out Unity. Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3. D and 2. D content; easy multiplatform publishing; thousands of quality, ready- made assets in the Asset Store and a knowledge- sharing community. Try it out. Corona SDKCorona Labs has a very simple but powerful cross- platform Game Engine – the Corona SDK. The Corona SDK exposes a Lua interface for developers to use but under the covers it is a C++ engines that can take advantage of native capabilities of multiple platforms. Built- in to Corona are extensive libraries which support a large array of features. Using these APIs and the Lua scripting, developers can use very few lines of code to do complex tasks such as apply physics, load images and even apply sounds. This frees up game developers to focus on implementing their ideas, now how to interact with different graphics engines or even different device form- factors. Try it out. Lead. Bolt. Leadbolt is an award winning mobile app discovery, advertising and monetization network focused on delivering innovative solutions for Windows Phone 8, i. OS and Android app developers and now for Windows Store apps. Try it out. Cocos. D- x for Windows Store Apps. Cocos. 2D- X is a popular open source C++ mobile gaming engine adopted by 4. Castle Clash or other top mobile games. In this hands- on lab, you will learn how to add resources to your game, use those resources in the game, and manage object interactions. Try it out. CMake for Windows Store and Windows Phone Apps. CMake is a cross- platform project files generator that enables re- use of shared C++ code across multiple IDEs or project systems. CMake has made cross platform app development much easier. An early build of CMake that allows you to target your cross- platform code for Windows Store and Windows Phone apps is available on Codeplex here. We are working with Kitware and the CMake community to incorporate feedback and integrate it soon in the public CMake repository. Try it out. Adding touch support in your application using open. Framework on Win. RTIn this hands- on lab, you will learn how to add touch support to your application using open. Framework on Win. RT. Following the exercises, you will create a sample application that uses open. Framework to respond a touch event and then modify it to respond to multi- touch events. Try it out. Sharing data between XAML and open. Frameworks in Win. RT applications. In this hands- on lab, you will learn how to bind XAML controls so that data is passed from one control to another. You will build on this knowledge to learn how to implement a bindable class that allows you bind an open. Framework object to a XAML control. Try it out. HTML5 Portability Challenge. HTML5 is a very flexible and powerful language that’s continuing to grow in popularity with Game Developers. Part of the reason of the increased interested is the cross- platform ability of the language and the ease in which you can port your game! In this Quick- Start Challenge, we will walk you through how easy it is to port an existing web app to a Windows Store and Windows Phone game. Try it out. Getting Started with Direct. XDirect. X on Windows is a suite of technologies to build extremely high performance 3. D and 2. D games and multimedia applications. In this challenge, you will be implementing a few simple 3. D scenarios with Direct. X. Try it out. Project Spark. Project Spark is the ultimate interactive digital playground for gamers of all ages, delivered as a free digital download with many options for enhancing your creative experience. It’s a powerful, yet simple way to build and play your own worlds, stories, and games. Share all of your creations to a dynamic community, and play what the community makes. Find inspiration in creations developed by a global community. Download, play, and even remix games to add new ideas. Enter Crossroads, where players create new games by making simple choices to build their own custom adventures, and then modify them to make them their own. Engage online with a global community of content creators and players, where players can share ideas, and create new ones. Try it out. Apache Cordova for Windows devices 1: 1. Apache Cordova is an open source platform for mobile cross platform development based on Web technologies. It allows to build an application with HTML5, JS and CSS that is wrapped in native apps to be deployed on mobile platforms (i. OS, Android, Windows Phone, Windows Store,& ellipsis; ). Apache Cordova support both Windows Phone 8 and Windows 8. This lab will introduce you to the two main ways of building Cordova apps targeting Windows devices. Try it out. Microsoft Open Technologies Web. SQL and contact plugins for Apache Cordova and Phone. Gap In this hands- on lab, you will learn how to build an Apache Cordova app that will store data in a local database running the same code on Android, i. OS, Windows Phone 8 or Windows 8. You will also learn how to use the contacts plugin giving you access to the device’s contacts list in the same way across platforms thanks. Open. CV on WPhone Applications to Cordova. Try it out. Win. JS + Cordova introduction. Win. JS is a library of CSS and Java. Script files. It contains Java. Script objects, organized into namespaces, designed to make developing Windows Store app using Java. Script easier. Win. JS includes objects that help you handle activation, access storage, and define your own classes and namespaces. It also includes a set of controls such as Date. Picker, Flip. View, List. View, Search. Box, Menu, Nav. Bar, and more. Win. JS also provides styling features in the form of CSS styles and classes that you can use or override. Initially developed for Windows Web Apps, Win. JS has been open sourced by MS Open Tech and can now be used to build Websites. You can learn more on the open sourcing of Win. JS and what you can do with it reading https: //aka. In this lab, you will try out Win. JS to build a simple Apache Cordova app that has advanced graphical controls. Try it out. Open. CV on Windows Phone Applications. In this hands- on lab, you will learn how to use Open. CV on Windows Phone. In fact you will use an Interop object between C# and C++. C++ for opencv and C# for the windows phone 8. C++ project on 8. With this interop component you’ll display the camera frames and applied some opencv filters. In the second part of the lab you’ll modify the interop object itself to enabled a new opencv feature. You will then write a second script that “listens” on the same Redis channel and prints received messages on the screen. Try it out. Using Kinect v. Frameworks in Win. RT applications. In this hands- on lab, you will learn how to use the Kinect sensor v. Framework application running on Windows 8. We use an open. Framework version available on Git. Hub, in MSOpen. Tech repositories. You will build on this knowledge to learn how to implement a C++ modern class that allows you use the Kinect v. Win. RT object. You will learn how to transpose the sensor data (pixel, depth, Body) into open. Frameworks graphic classes. Gaming and Open Source for your Windows Phone and Windows Apps. This post was written by Corey Goff, Program Manager II on the Dev Platform team here at Microsoft. Middleware enables game developers to build on top of a base layer of code by abstracting pieces (or in some cases the entire game). These components and engines allow developers to focus on building great games, which is especially helpful in today’s world when the average game developer targets roughly 3 platforms. Many of the top gaming middleware solutions are open source as well, which gives the developer community a chance to extend and improve that middleware for the benefit of all. Over the past few months, we have been working on improvements to many open source middleware components, and following our announcements from the last few months, we’re excited to share the latest open source projects that we’ve enabled for your Windows and Windows Phone games. We continue to make Cocos. Windows and Windows Phone. MS Open Tech has added Universal App support to Cocos; developers are now be able to target both Windows Phone and Windows Store with a single solution. MS Open Tech has enabled Universal App support for both v. Cocos. To clone or fork, check out the repo here. Love XNA? Mono. Game is a popular, powerful, cross- platform toolset based on the XNA 4 framework. It allows game developers to use C# and Mono to bring their content to a mulitple platforms. With the latest code, Mono. Game now supports Windows 8. Windows Phone 8. 1. Coming soon, there will be new templates for Universal apps as well. To get a sneak peek, check out their build server. Through great collaboration and partnership with Erwin Coumans, Bullet Physics now supports building games and other physics- based simulations for both Windows and Windows Phone. Bullet is a fast and efficient physics engine that simulates collision detection as well as soft and rigid body dynamics. It has been used in a wide variety of digital entertainment, from video games to movies. You can pick up the latest changes of Bullet with support for Windows and Windows Phone apps on github. Bullet takes advantage of the recent CMake Phone and Store support for generating project files, which are now available in CMake version 3. Would you like to learn more? You can get started at Microsoft Virtual Academy. Check out the Nov 2. Cocos. 2d- x for Windows Devices. The session includes a walkthrough on coding, graphical assets, versioning, and monetization support using the latest and greatest version of the Cocos engine. You might also be interested in the learn how to create Windows Phone and Windows Store Games with Mono. Game session to learn how to “write once, play everywhere” using Mono. Game. We hope you’ll find these additions useful. What other open source technology would help you make your games great? Please let us know in the comments. Game on. Updated December 5, 2. Native code for Windows Phone 8. Windows Phone 8 supports Visual C++ 2. This is the full version of C++ that is available on the desktop, and the two versions use the same compiler and IDE. This means that your phone app can reuse existing C and C++ libraries that you have developed for other platforms, in addition to third- party libraries and middleware. Windows Phone 8 supports a limited set of COM and Win. APIs that are available on the desktop. For info about which APIs are supported, see Win. COM API for Windows Phone 8. All Windows Phone 8 apps also can use the Windows Phone Runtime, which is a phone- specific implementation of the Windows Runtime, which is used for desktop apps. The Windows Phone Runtime provides infrastructure and an API library. The infrastructure is the core plumbing of the language, including type activation, memory management, a common type system, and a standard programming model that encompasses objects, methods, events, exceptions, and so on. The Windows Phone Runtime library contains phone- specific APIs for features such as speech, managing contacts, location, sensors, networking, and more. In addition, the library supports a subset of the Windows Runtime library that’s available on the desktop. All of these APIs are projected into Visual Basic, C#, and C++ on the phone. For more info about the APIs supported on the phone, see Windows Phone Runtime API. The Windows Phone Runtime also enables interop between managed and native code. You can add a Windows Phone Runtime component implemented in C++ to your project and then access the objects and methods in the component directly from managed code. Note that there is some overhead cost when using Windows Phone Runtime because of things like reference counting and array bounds checking. For this reason, we recommend that you use it only on the boundary between managed and native. Especially if you are implementing a computation scenario in which performance is key, you should write your computation library in straight C or C++ and then create a Windows Phone Runtime wrapper that can be called from managed code.
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