![]() ![]() We will continue to fine- tune our offerings and we may discontinue specific camps any time. If you landed here from another page, return to that page to find the registration link. One page flyers for popular camps: bit. Animate, Draw & Explore using Scratch. Jr! It will be all about using your creativity – animate objects, draw cool stuff, make music, and even develop a simple game! Its friendly interface enables everyone, including young children, to get started, but it has tons of functionality to keep everyone interested for a long time, learning various programming concepts along the way! We encourage everyone to bring an i. Pad – please download the Scratch. Jr app and install before coming to the camp. Explore- Coding- Tools. With the abundance of web- based tools to learn coding, we hope to play with a different tool in every session and get introduced to coding concepts in an enjoyable way. If parents want to get an idea about these tools, visit code. ![]() A collection of the best free/paid Android development video tutorials online. The tutorials are for beginners to expert android application developers. This tutorial describes how to create Android applications. It is based on the latest and greatest Android and Android Studio release. Android is an operating system. Create Android Apps Without Coding. Andromo is so easy to use, anyone can do it. Signup Now for Free. Join our community of 653,506 members and start making Android. The best way to stay connected to the Android pulse. Our main newsletter is the Android Weekly which is sent every Sunday and contains all the top Android news. Just like Scratch, this camp is for novices–no programming background is needed to attend this camp. While it has a friendly interface that appeals to young children, it has tons of functionality! You can do 2. D animations of objects, create cool drawings, make a character sing a tune, develop an interactive game (control it with various inputs including voice!) and even narrate a story with images! Go to scratch. mit. We will use a specific list of examples shown in www. It enables the young learners to focus on the logic instead. This camp is for beginners–no prior experience is required. An introduction to Unity3D for Android development including a look at the benefits and basic steps for getting started.This page contains the descriptions for all the camps we have offered in the past & we may not offer all the camps all the time (almost all of them are available any. Here are collection of HTML5 Game Development Tutorials,these tutorials will help you either learn HTML5 or to enhance your skills. Create the game in the simple wizard. Publish it to Google Play (or any Android market) Make money from ads. Get paid directly from AdNetworks. No greater thing is created suddenly, any more than a bunch of grapes or a fig. If you tell me that you desire a fig, I answer you that there must be time. Hi, This is a calling app for Android used to call any where in the wold using SIP server and I am using PortSIP SDK. If you want more inquire on the following. Advanced Scratch: Games & Music. Pre- requisite: Animation using Scratch. Once the students are comfortable with the basics covered in “Animations using Scratch”, they can take an advanced camp to develop games & make music. We will typically use multiple sprites (objects) and even multiple code segments for each object. We will use programming concepts to make music and even utilize randomness to change the tunes along the way. We will use sophisticated concepts like event- driven programming and cloning objects to complete advanced projects. ![]() ![]() Coding with Robots Pre- requisite (recommended): Animation using Scratch. Finch robots are tiny USB- powered robots that were developed specifically to learn programming. While these robots can be controlled from programs written in almost dozen languages, we are going to use MIT Scratch – it enables Elementary kids to write a few simple programs for the robot to move around, sense obstacles & light, play tunes etc.! Then, we will look at another sophisticated robot called Scribbler – it is suitable for a wide range of programming skills. In addition to light- seeking, object detection, object avoidance & line- following, it can do art- work: place a Sharpie marker in the pen port and it will draw as it goes around! We will use the Graphical User Interface tile- based programming tools. Finally, we will look at Sphero robotic balls – they enable us to bring several math and science concepts to life! Circuits using Ma. Key Ma. Key kit. Pre- requisite: None. Circuits with Ma. Key Ma. Key kit uses a kit that lets you turn anything into a controller. No technical expertise is needed, letting your imagination run wild while you quickly prototype ideas and interactions. It’s basically a simplified Arduino processor that enables alternative ways for several inputs on your computer like mouse click, space, left- right- up- down keys, etc. We will be working “fun” projects every day! View the gallery of Ma. Key Ma. Key based projects @ makeymakey. Little. Bits Circuit design. Pre- requisite: None. Little. Bits is a platform of easy- to- use electronic building blocks that empower you to invent anything, from your own remote- controlled car, to a smart home device. The Bits snap together with magnets, no soldering, no wiring and no programming needed. Click here to see more details. Bring Math to Life! This camp is specifically for students who are super- excited about Math – we will highlight/focus on bringing math concepts to life through Computer Programming. We will use Scratch, Logo, Alice, Java. Script or Java to see the math in action! Here are a few major concepts that will be covered: Angles, 3- dimensional space, random numbers, remainder, rotation, scaling & recursion. We hope this camp will increase the students’ interest in Computer Programming. Scratch on Raspberry Pi. Raspberry Pi is a stand- alone, credit- card sized Linux based computer with has a lot of powerful applications. Campers will be introduced to the GUI interface of the Raspberry Pi and different ways of logging into the Raspberry Pi. After a quick review of MIT Scratch, campers will connect it to Raspberry Pi and learn to do cool applications like streaming video and sending emails on specific events to users, etc. Learning with Minecraft Students will learn about the world of Minecraft and explore game mechanics in a fun and creative way. You’ll learn about house design, efficient farming and resource gathering, and even make contraptions using Redstone! We’ll also explore some engineering concepts including regularity and modularity. Best suited for students with minimal Minecraft experience, or those with experience only with the mobile version of the game. If your primary goal is to learn coding, consider signing up for MIT Scratch instead. Recommended laptop configuration for Minecraft camp: https: //help. Enjoyable Coding with Alice / Animation & Games using Alice. This camp is perfect for middle school students who have not done any programming so far. It uses drag and drop programming, which means no syntax errors! You can convert your idea to code quickly and see it in action! You can code 3. D animations or games with ease. Alice comes with a powerful graphics library that minimizes coding effort. Visit www. utdallas. Since Alice does require “careful” drop operations, we do not recommend Elementary students to take Alice directly, we prefer them to start with Scratch. After a short introduction about Alice tool, we will work on a series of exercises/projects throughout the camp. Please bring Windows/Mac/Linux laptop with Alice 2 installed from http: //www. Download the appropriate one listed below English Gallery Complete: Windows / Mac / Linux, then follow the instructions specified in Installing Alice 2. These are huge download files. If you cannot download and install it, do not worry – we will have the downloaded files ready to install. Ask for help as soon as you come in. Alice 3 software is quite different and we will NOT use it in this workshop. Windows laptop is preferred, but Alice does work well in Mac and Linux as well. Once installed, Alice behaves exactly the same way in all environments. Enjoyable Coding with Java. Script / Drawings with Java. Script. Pre- requisite: Enjoyable Coding with Alice. This camp is perfect for students who have done a little bit of programming using Alice/Scratch/Robots, etc., but have not spent much time with C/C++/Java yet. While many high school students may be OK to start here without any prior programming experience, all novices are strongly encouraged to complete Alice camp first. This camp uses the Khan Academy Java. Script environment, which features a web- page with coding area and virtual canvas area for output. As you type the code, output appears/changes. This friendly environment comes with a powerful graphics library that minimizes coding effort. If you want to preview the workshop content, visit www. There is no software to install and all the work is done in a website. Mozilla Firefox or Google Chrome browser is required since IE does not work well. Go to https: //www. Otherwise, try another browser/laptop. Enjoyable Coding with Processing. Pre- requisite: Enjoyable Coding with Java. Script. Processing is a programming language, development environment, and online community. Initially created to serve as a software sketchbook and to teach computer programming fundamentals within a visual context, Processing evolved into a development tool for professionals. Today, there are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning, prototyping, and production. Khan Academy utilizes simplified interface of Processing to introduce programming to young kids. The Processing language builds on the Java language, but uses a simplified syntax and a graphics user interface – enables us to learn advanced programming concepts in an enjoyable way. Click here to learn more about Processing. Light up Coding skills using MICRO: BIT! Pre- requisite (recommended): Enjoyable Coding with Alice. BBC micro: bit is a little device that was designed by the BBC for use in computer education in the UK. It has 2. 5 red LED lights that can flash messages & two programmable buttons that can be used to control games or pause and skip songs on a playlist. It can be used for all sorts of cool creations, from robots to musical instruments – the possibilities are endless. It comes with multiple code editors – we will start off with Block based programming, then move to Java. Script editor, and finally use Python, working on various interesting projects along the way! Programming in Java. Pre- requisite: Enjoyable Coding with Java. Script. It is a bad idea for novices to learn Java as a first language – We recommend everyone to climb the steps as explained in utdallas. Enjoyable series (specifically Alice and Java. Script) before this camp. In other words, it will be better if you have already mastered the basic programming concepts and have done some free- form coding. That will make assimilating Java bit easier. This camp will cover the following concepts using hands- on projects. Please try to download and install following 2 Software modules before coming to the workshop: -> Latest Java Platform (JDK) from http: //www. Latest Eclipse Standard version from http: //www. Programming in C++Pre- requisite: Enjoyable Coding with Java. Writing your first Android game using the Corona SDKThe most popular category on the Google Play Store has always been Games. Although we all probably use key productivity apps like a web browser, an email client, and an instant messaging app, gaming still remains an important part of the mobile experience. So it is no surprise that many people who want to learn to develop for Android want to start by making a game. Also, let’s be honest, writing a game is a whole load more fun than developing a productivity app! The official language of Android is Java and the official development environment is Android Studio. If you want to look into Java then I suggest our Java basics tutorial, and if you want to learn how to write an app using Android Studio then I suggest you check out our tutorial on writing your first Android app. However Java and Android studio aren’t the only ways to develop for Android. You can find an overview of the available languages and SDKs in our guide: I want to develop Android Apps – What languages should I learn? One of the SDKs mentioned in the programming languages guide is Corona, a third party SDK designed primarily for writing games. Instead of Java, Corona uses Lua, a fast scripting language that is easy to learn yet powerful. However, Corona isn’t the only mobile gaming SDK that uses Lua, other well known examples include Cocos. X, Marmalade, and Gideros. Download and install. To get started with Corona you are going to need to download and install the SDK. Go to the Corona website and hit the download button. You will need to create an account (which is free) before you can download the kit. If you want to build an actual . Java 7, however you won’t need to install the Android SDK. To install the Java 7 Development Kit go to Oracle’s website, look for the section called “Java SE Development Kit 7u. This is a one- time process, which is free. Start the Corona Simulator and agree to the license. Enter in the email address and password which you used for the download, and click Login. Starting the project. From within the Corona Simulator click on “New Project.” Enter a name for your app in the “Application Name: ” field and leave the rest of the settings at their defaults. Click “OK.”Three windows will now appear. The first two are the Corona Simulator and the Corona Simular Output. Corona will also open a file explorer window showing the files for your project. The majority of the files (some 2. The most important file for us right now is main. Introduction to Lua. Before we get into writing the code, we need to make a whistle- stop tour of Lua. The Lua interpreter (remember this is a scripting language, not a compiled language) is available for Windows, OS X, and Linux. However it is built- in to Corona, so at this time you don’t need to install anything extra. The easiest way to play with Lua is to use the online live demo. You can find lots of good tutorials about Lua online and you should take a look at the Lua Reference Manual, Programming in Lua, The. Lua. Tutorial, and The Tutorials Point Lua Tutorial. Here is a small Lua program which will show you some of the key features of Lua: local function double. It(x). return x * 2. It(i). if(x == 1. The function double. It() is very simple, it just doubles the passed in parameter x. The main code is a for loop from 1 to 1. It calls double. It() for each iteration. If the return value is 1. If you are looking to learn some basic programming then I suggest you use some of the resources linked above to hone you skills. Writing the game. Writing basic programs in Corona is simple. You only need concern yourself with one file, main. Corona do all the heavy lifting. The game we are going to write is a simple “tap” game. A balloon or a bomb will fail down the screen. If the player taps on the balloon they score a point, they tap on a bomb then the score will divided by 2, as a penalty. To write the code you need to edit main. You can do this in any text editor. The Corona SDK has a built- in 2. D physics engine, which makes building games very easy. The first step in writing the game is to initialize the physics engine: local physics = require( . The module physics is loaded and initialized, it is assigned to the variable physics. To enable the engine physics. Next we create some helpful variables which will be useful not only for this simple game, but also for more complex games. The new. Image() function reads an image file (in this case a . Display objects are rendered in layers, so since this is the first image we are putting on the screen then it will always be the background (unless the code explicitly does something to change that). The parameters half. W and half. H tell Corona to place the image in the middle. At this point you can run the code in the emulator and see the background image. If that doesn’t happen then use File- > Relaunch. Since the user will score points for tapping on balloons, we need to initialize a score variable and display the score on the screen: score = 0. Text = display. new. Text(score, half. W, 1. 0). The score will be kept in the imaginatively named variable score, and score. Text is the object which displays the score. Like new. Image(), new. Text() put something on the screen, in this case text. Since score. Text is a global variable then we can change the text at any point. But we will get to that soon. You can relaunch the emulator and see the score of 0 display towards the top of the screen. Left: Just the background. Right: Background and score. Now comes something a bit more tricky, but don’t worry I will explain it line by line: local function balloon. Touched(event). if ( event. We haven’t yet told Corona to call this function every time the balloon is tapped, that will come later, but when we do this is the function that gets called. Tap or touch events have several stages, many to support dragging. The user puts their finger on an object, this is the “began” phase. If they slide their finger in any direction, that is the “moved” phase. When the user lifts their finger from the screen, that is the “ended” phase. The first line of balloon. Touched() checks we are in the “began” phase. We want to remove the balloon and increment the score as soon as posible. If the function is called again for other phases like “ended” then the function does nothing. Inside the if statement are four lines of code. Let’s deal with the last two first, as they are simpler. Remember how I said that score. Text was global and could be accessed anywhere, well that is what we do here. Now for the first two lines. Once a balloon or bomb falls of the bottom of the screen it still exists in the app’s memory, it is just that you can’t see it. As the game progresses the number of these off- screen objects will steadily increase. Therefore we need to have a mechanism which deletes objects once they are out of sight. We do that in a function called offscreen, which we haven’t written yet. That function will be called once per frame during the game. Once a balloon has been tapped then we need to delete it and remove the call that checks if the balloon has gone offscreen. The line event. target: remove. Self() deletes the balloon. When a touch event occurs one of the parameters of the listener function is the event parameter. It tells the function about the event and what type of event it is, e. It also tells us which balloon was tapped, event. The remove. Self() function does what it says it does, it deletes the object (in this case a balloon). The line before that removes the “enterframe” listener, which is the function that is called every frame to see if the balloon has fallen off the bottom of the screen. We will look at that in more detail when we come to write the offscreen listener function. So, to recap. It then removes the “enterframe” listener, which is the function that is called every frame to see if the balloon has fallen off the bottom of the screen. It then deletes the balloon, increments the score and displays the new score. That was for balloons, now we need something similar for bombs: local function bomb. Touched(event). if ( event. The math. floor() function rounds down the score to the nearest integer. So if the player had a score of 3 and tapped a bomb then the new score would be 1, and not 1. I mentioned the offscreen() function earlier. This function will be called every frame to check if an object has gone off screen. Here is the code: local function offscreen(self, event). Height + 5. 0) then. Runtime: remove. Event. Listener( . This is where two things are going to happen but one might happen first, or sometimes the other might happen first. It is a race. Some race conditions are unseen because one thing always seems to happen first, but they can cause interesting bugs in that one day, under the right conditions, the other thing happens first and then the system breaks! There is a race condition in this simple game because two things can happen very close to each other: a balloon being tapped and the offscreen() function being called to see if the balloon has gone off the screen. The result is that the code to delete the balloon can be called and then the offscreen() function is called (which happens like 3. To get around this odd sequence of events the offscreen() function needs to check if the y value of the object is nil (null) or not. If it is nil then it means that the object has been deleted already, so move along, these aren’t the droids we are looking for. If the object is still in play, then check its position, if it has gone 5. The code to make sure that offscreen() is called every frame is part of the next section of code. The whole premise of this game is that new balloons or bombs will continue to drop down the screen. Therefore we need a function which will create either a new balloon or a new bomb: local function add. New. Balloon. Or. Bomb(). local start. X = math. random(display. Width*0. 1,display. Width*0. 9). if(math. BOMB! So start. X is a random number between 1. Developing and using Adobe AIR native extensions for Android devicespublic function get.
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